Introduction
Workshops shine when people learn from each other. Team‑based simulations amplify this by assigning roles, distributing information, and requiring coordination under time pressure.
Good facilitation + clear mechanics = productive tension and meaningful reflection.
What is it?
Use a three‑layer design: (1) Roles with asymmetric info, (2) Rounds with decisions and debriefs, (3) Scoreboard with leading/lagging indicators.
Key Points
- Role cards create perspective‑taking and accountability
- Rounds/timeboxes keep momentum and fairness
- Visible metrics encourage strategic discussion over opinions
- Facilitator cues prevent derail and ensure inclusion
Why it matters
Team sims surface collaboration, influence, and conflict management behaviors that solo work can’t.
Engagement
Competition + collaboration sustain energy and focus.
Transfer
Teams practice the politics and constraints of real work.
Equity
Structured turns and prompts give quieter voices space.
Frequently Asked Questions
Ideal team size?
3–6. Small enough for airtime, large enough for diverse views. Use sub‑roles if groups are larger.
How many rounds?
2–3 rounds with mini‑debriefs, plus a final debrief. Avoid marathon rounds that exhaust participants.
Do I need leaderboards?
Optional. If used, balance competitive elements with learning goals to avoid win‑at‑all‑costs behavior.